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Fbar Cards is a card game designed to help researchers gain initial insights on informative hypothesis testing for ANOVA models as implemented in the 'restriktor' R package. The game goes like this:
In this game, the columns represent groups for an ANOVA analysis using an informative hypothesis testing framework where:
'col1 < col2 < col3'
is the constraint. As such, the user is expected to use their moves in each row to try to order the cards in increasing order.
Here is a sample hand of the game on level n = 3. After I click Start/Restart Game, I have the following grid:
With this hand I made the following moves:
This was the final hand:
With this hand, I then clicked Score Game and obtained:
At this point, we can get into the insight.
Since I'm only allowed one swap per row, when I play at higher difficulty levels, my main (and often only) focus is on making sure the card in column n has the largest value in the row. I've found that this strategy is surprisingly efficient.
In the paper Constrained statistical inference: sample-size tables for ANOVA and regression I came across a small passage which helps me understand what is going on here:
"In particular we would like to know about the power when the means are not perfectly in line with the ordered hypothesis
...
the power for Hypothesis test Type A (HA0 vs. HA1) is largely dominated by the extremes (here the first and last mean). This means that, irrespective of the deviations of the two middle means, the power is almost not affected."
Keep in mind that to "Win" we need to fail to reject the null hypothesis on the Type B test and reject the null hypothesis on the Type A test.